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Deadline

Video Game - 2024

Trailer shot by Kelsie Sheridan //

Play the game here

Responsibilities

Environment Artist, Lighting, Programming,  Materials, Monitor Model

Programs Used

Unreal Engine 5

Substance Designer

Awards

Showcased at Viz-A-GoGo 32, TAMU Visualization's Art Exhibition and Screening

Deadline is a first-person horror survival game set in a nightmarish, 90’s-inspired office building. Players take on the role of Nakano Hageshi, a narcissistic manager who must confront his wrongdoings and evade a yokai created from the negative emotions of his employees.

 

I was responsible for creating the concept, along with taking the lead on the environment layout, lighting, and programming. I also created textures such as the carpet, walls, and ceiling tiles.

© Kylie Thomas 2025

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