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Deadline
Video Game - 2024
Trailer shot by Kelsie Sheridan //
Play the game here
Responsibilities
Environment Artist, Lighting, Programming, Materials, Monitor Model
Programs Used
Unreal Engine 5
Substance Designer
Awards
Showcased at Viz-A-GoGo 32, TAMU Visualization's Art Exhibition and Screening
Deadline is a first-person horror survival game set in a nightmarish, 90’s-inspired office building. Players take on the role of Nakano Hageshi, a narcissistic manager who must confront his wrongdoings and evade a yokai created from the negative emotions of his employees.
I was responsible for creating the concept, along with taking the lead on the environment layout, lighting, and programming. I also created textures such as the carpet, walls, and ceiling tiles.

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